Dark Souls

  • Cuphead Review: Dying hasn’t looked this pretty

    When I first saw the trailer reveal for Cuphead, it instantly connected with me. Seeing the old 1930s cartoon art design mixed with classic platforming mechanics was something I didn’t know I wanted, but desperately needed. Weeks before Cuphead released, I began reading previews that said Studio MDHR’s indie was difficult. Like Dark Souls, but…

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